Blogs | Mastech Digital
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  • Jim Wallace  Jim Wallace
  •   Digital Learning
  •   0
  • When the COVID-19 threat is finally over (or significantly diminishes), what will normal work and life look like? It’s unrealistic to think that overnight we’ll suddenly revert to the way things were in the middle of 2019. An Associated Press article that appeared recently in the Chicago Tribune (Nations charting the path to normalcy) quoted several governments […]



  • Jim Wallace  Jim Wallace
  •   Digital Learning
  •   1
  • There is no question that the COVID-19 pandemic has had a profound impact on the workplace. I recently read a finding from Gartner that 88% of Americans who are currently working are working from home. For many, this is uncharted territory. I have worked from home for most of the last decade. Here are a few things, I have learned from experience. […]



  • Jim Wallace  Jim Wallace
  •   Digital Learning
  •   0
  • In my previous blog post, I described how rushing to convert instructor-led training to self-paced eLearning may not be the most effective approach for your learners or your organization. But what else are you going to do given the constraints of sheltering in place and social distancing?   Probably the quickest solution is to have the […]



    Apr 27,
    2020
  • Jim Wallace  Jim Wallace
  •   Digital Learning
  •   1
  • Given the COVID-19 pandemic, remote learning has become more important than ever. Every day, new offers appear in my Inbox. “We can help you convert all your instructor-led training into eLearning. We can do it faster and cheaper than anyone else.” Well, Mastech Digital could do that too, but we will not. In the rush […]



  • Jim Wallace  Jim Wallace
  •   Digital Learning
  •   0
  • A recent ATD (Association for Talent Development) Learning Technologies newsletter featured an article titled “Applications and Drawbacks of Immersive Learning Tech” by Danielle Wallace (no relation). The term “Immersive Technologies” encompasses Virtual Reality and Augmented Reality. Virtual Reality uses a computer-generated environment programmed to simulate a person’s physical presence in that environment and is designed […]